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Tetris
Evolved to a life-size game

Role
User Experience Designer, Game Designer
Design Goal
We aimed to design a different version of Tetris. We developed a life size game, incorporating the multi-sensory design elements like lighting and sound
TouchPoint
Physical Space
Collaborators
Gayatri (Self),
6 designers
Mentor: Pia Zaragoza
Timeline
3 days
The Challenge
Designing a unique experience for the classic Tetris game that can be enjoyed by people in a physical space




Sneak Peak into the experience
Design elements inspired from the OG Tetris

VISUALS
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7 classic shapes
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Vibrant colors
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Grid layout

MECHANICS
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Increasing speed
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Next shape known

SOUND
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Retro theme
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Highscore
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Loosing life
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Right shape
The Tetris World
Experience
We designed this different version of Tetris, where people will themselves have to become the shapes to win
This game will be played in pairs
The 2nd teammate shows them how to fit into the upcoming shape.


Behind the Scenes
Planning the experience and logistics

Testing 1st version of prototype in the decided game space

Iterating mechanics on Figma to fulfil the challenge of designing a human Tetris game
Game in action, played in pairs
Player 1
Player 2
If we had more time we would..
1. Scale the shapes to fit people better
2. Design the shape animation better
3. Manage music and it's changes at auto-play
Developed a senior care ecosystem targeted towards efficient transition post retirement
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